once outside the tree tunnel the party notices some movement in several holes around the base of the giant tree. Jock, Tankar and Kurl sneak up to the holes to see if they can see what is causing the movement. They get half way there and hear a cry of alarm. There are Orcs and Trolls intermixed with them. Tankar turns invisible. There are roughly 100 Orcs and 12 Trolls in the group. Jock signals to the rest of the party. Glim walks up to them and begins to throw holy berries at them, Tankar breathes lightning at them. Violence ensues. Halfway through the battle Willowbark realises her knight Sir Uther is missing and then he suddenly appears on a horse, both of them wreathed in flames and charging into the horde of monsters. After dispatching the opposing enemies the party are left with one troll that surrenders and the party let him leave after certain conditions are met. Willowbark admonishes Sir Uther on his disappearance and leaving her unguarded and in danger. It seems he will only act when she is in mortal danger and then he can activate certain magical traits to try and assist her. The first is to change into elemental forces, the second is to summon a celestial steed which is a horse or some sort of flying creature, he also thinks he can summon a dolphin but has never tried. The party find a golden statue of a demon, some nice swords and a sack of money. There are piles and piles of tents which lead to the conclusion that they were about to set up a camp. Willowbark ascertains which hole they came from and follows the tracks down a hole they came out of. The party enter. The tunnel contains a lot of mud, water dripping from the ceiling and a smell. Willowbark soon looses sight of the tracks when Cathbad lends his sense of scent tracking to her talents and they both soon lead the party onwards. It starts to get warmer the further they go. There are sounds of creaking coming from somewhere ahead. After half an hour they enter a wide cave where the walls are made of wood, there are pools of water everywhere with a path going through the middle of the room. There is water raining down the walls of the cave. Glim freezes the water which starts to destabilise the room. Suddenly a huge purple worm falls from the ceiling into the path of the group. Battle commences. Once it dies it seems the battle is not quite over as another purple worm drops from the ceiling right into the middle of the party. Jock deals it a mighty killing blow. Meanwhile under the earth Glod is fighting his own battle against two more giant purple worms which he dispatches. Jock collects purple worm skin for future work with his leatherworking skill. It starts to get a lot hotter than anyone can bear. Glim casts a spell to protect the group. As they move further the air is getting drier and cracks start appearing in the walls. There is a chamber ahead with flickering light. A stone monolith stands in the middle of the room. It is made from pure shadow and is from the Plane of Shadow. The light starts to fade. There are shadowy creatures in the room trying to hide from the group, it seems they do not want to tangle with three exalted members of the group who escort the party through the chamber safely. They find themselves back in the tunnels which are still getting hotter. Walking towards them is something evil, a little girl. A wall appears behind her blocking any further advance. She is a manifestation of something, the party thinks the tree. Jock approaches her. She warns she doesnt want conflict with the party or to kill us as it would be inconvienient for her. The party is very powerful and may hurt her. She wishes to limit herself to one town instead of taking over the world. She raises the temperature again in a bid to get rid of the party. Negotiations are not going well so she dissappears, with her the wall goes as well. A voice in Tankars head says hot cold wind water. He doesnt answer and the choice is made, hot. They continue on to another chamber with a statue in the shape of a tree ent on a dais. It is made of black stone with yellow and white markings. Mimsy gets a message from Glod saying incoming and seconds later, emerging from the ground next to the party is a Truly Horrid Umberhulk. In the middle of the following combat the statue starts to move and joins in. The Umberhulk goes down very quickly and the party are left with the statue to contend with. Willowbark figures out it is a Golem of some sort. It seems it is immune to magic so the party has to resort to good old tooth and nails fighting. It soon goes down.