Legacy of Heroes

A Legacy Of Heroes 14 Oct 2012
Session 1

A league of Heroes

Session 14 Oct 2012
The travellers leave Willford after saving the sheep from the dreaded red dragon. Thraeko Bylonus made a point of storing the remains of the dragon on his person for future use, knowing the defensive properties of dragon hide and scale. They procure a steed, not the finest one around, and move on.

The adventurers travel on. After some time they see a storm front roll in as they are traversing the side of a range. They head for a hold fast for shelter. It appears to be a Halfling village. The village goes by the name of Pebbleton.

They are allowed in and after stabling their “horse” they are directed to the Mayor’s lodgings. It is a small looking from the outside but once inside it looks a lot bigger, maybe that’s because the perspective of the Halflings trick the mind.

Jimmy, the Mayor, introduces the party to an interesting Halfling warrior. His name is Jock only got 1 Sock, and he is not your conventional small folk. It turns out he has been there for a few days. It appears he was travelling home, to Home, with his clansmen, got distracted and lost his way. Apparently this happens a lot. The group get the feeling that he has seriously outstayed his welcome. It turns out that the obscure ostrich in the stables belongs to this crazy barbarian.

After the group, now with Jock in toe, have a good meal they are told a tale of a horse found by the Mayor one day in the woods. They are lead to the town hall so they may join in the festivities. There they see a half elf woman playing the flute beautifully. She is accompanied by some rather frightening percussion. Her name is Marrelin, she goes on to tell the travellers the beautiful tale of Ireandel the unicorn, and of Tiriel. The tale leaves them intrigued and they are told there is the possibility the Treetrot, the horse the Mayor found 1 year ago, may be the unicorn Ireandel, sans horn.

Treetrot looks to be a good riding horse, though they dare not take him on this adventure. They are asked if they could quest north to the barrows and search for the unicorn’s horn, which if the tale is to be believed, is now a spear.

Before they set off, Willowbark sends her wolfen companion out into the night to search for the barrows.

The spear is said to be among the buried horde of a barbarian king, this entices the group to go treasure hunting.

Upon the morn, the group set out, at the return of the wolf. On the road they encounter some elves.

Quelnef, the first elf that Willowbark encounters while scouting ahead, questions the motives of the travellers. Although Jock trusts not these pointy eared guardians, the group divulges the task at hand and they are rewarded for their honesty with two Elvin escorts.

They are told to pass through the knuckles as quickly as possible. So they set off. After a time they see the elves run on ahead and turn, fletching in hand. Suddenly they are set upon by 12 foot ape like creatures. They seem to be some sort of primitive ogre. With the help of the elves the party makes short work of them with their ranged weapons. They head on and set up camp for the night.

At night the group awoke to the sounds of a phantom battle. They cannot see well but they were then set on by, what turn out to be, dire bats. All members draw weapons, however their wizard fears if he uses magic he will harm his companions. They took wounds but ended them in with victory over these beasts.

In the morning the dwarf Basalt is met at the pond by a frightening image in the water. He starts attacking the air to the amusement of the other travellers.

They then head off and find what could be the entrance they are looking for.

It takes till mid afternoon to get the dirt clear and make a suitable entry way into the barrow. They are scouring the ruins when they hear the awful sound of a pressure plate.

Basalt falls and almost descends into a pit fall. He is rescued by the group and they take another path.

After looking through some more corridors and finding tombs of orcs that look fairly light on loot, they head to another that seems to lead the main burial chamber.

Many skulls lay around the floor of the chamber. There is a glowing light in the skull of a hedgehog.

Willowbark reaches inside, entranced by the light. This proves ill advised as the roof collapses and they are buried deep in rubble. As time runs away they begin to suffocate. Jock clears himself of the fallen rubble and sets to freeing the others. Basalt comes to the cries of his fallen comrades and lends his hand as well.

Finally they are all freed. As they dust themselves off, they notice movement. The statues that are against the walls come to life and attack…

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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